Full Map ↗
ALIEN TECHNOLOGY & SOMERSLOOPS

Satisfactory Somersloop Locations: 2× Production Amplification & Alien Power

Find every alien artifact on our interactive Satisfactory Somersloop map. Learn how to use somersloops in Satisfactory, master the Satisfactory production amplifier (2× item multiplier), and build the Satisfactory Alien Power Augmenter.

106
Total in World
Strictly Finite · Build #382498
2.0×
Output Multiplier
Free Items · 0 Extra Ingredients
4.0×
Power Surge
Energy Penalty per Building
+500MW
Base Power
Per Alien Power Augmenter
+10% to +30%
Grid Capacity Boost
Multiplies Entire Global Grid
Glowing Somersloop Alien Artifact Levitation in Satisfactory

Satisfactory Somersloop Locations & Alien Power

Grab all 106 Somersloops across MASSAGE-2(A-B) to double output in your late-game factories and supercharge your power grid.

106 Satisfactory Somersloop Locations Map

Use this interactive Satisfactory Somersloop map to track down all 106 alien artifacts across the world. Filter by elevation to find underground caves, clifftop spires, or surface pickups.

Showing All 106 Somersloops

Satisfactory Production Amplifier: Output Doubling & Power Surge

Wondering what is the best Satisfactory Somersloop use? Slotted into machines, each Somersloop acts as a production amplifier, doubling finished goods without costing extra raw materials. Here is how the Satisfactory Somersloop multiplier and the 4× power surge work.

Building Slot Costs & Power Surge

Each manufacturing machine requires a fixed number of Somersloops to achieve 2× output. While active, the machine consumes exactly 4.0× its baseline power.

Swipe horizontally for full specifications
Building Sloops Base Power Amplified Power
Constructor 1 Sloop 4 MW 16 MW
Assembler 2 Sloops 15 MW 60 MW
Manufacturer 4 Sloops 55 MW 220 MW
Refinery 2 Sloops 30 MW 120 MW
Blender 4 Sloops 75 MW 300 MW
Particle Accelerator 4 Sloops 500–1,500 MW 2,000–6,000 MW
Quantum Encoder 4 Sloops 2,000 MW 8,000 MW

Interactive Amplification Calculator

Select an endgame component below to see how many free parts you receive, your Somersloop slot requirement, and the power draw impact.

Required Sloops
4
100% Refundable
Output Yield
2.0×
+100% Free Items
Power Draw
220 MW
4× 55 MW base
Doubles Thermal Propulsion Rockets from 1.0/min to 2.0/min. Saves thousands of Modular Engines, Turbo Motors, and Fused Modular Frames.

Top Priorities: Best Items to Double

Highest production return per invested Somersloop
Phase 4 & 5 Space Elevator Parts Highest ROI

Thermal Propulsion Rockets, Nuclear Pasta, Ballistic Warp Drives, and Assembly Director Systems. Doubling these cuts hundreds of factory hours and millions of raw ores.

Heavy Modular Frames Footprint Saver

Halves your manufacturer footprint and saves thousands of steel pipes, encased industrial beams, and modular frame sub-assemblies.

Computers & Supercomputers Tier 7 Bypass

Drastically reduces circuit board, high-speed connector, and caterium quickwire factory line requirements.

Turbo Motors Endgame Core

Eliminates the need to duplicate complex rotor, stator, radio control unit, and packaged cooling system sub-factories.

Waste of Sloops: Never Amplify

Inefficient investments and invalid building assignments
Basic Smelters (Iron & Copper Ingots) Poor Return

Raw ore is virtually limitless across the map. Wasting 1 Somersloop for 30 extra iron ingots is heavily inefficient compared to advanced components.

Screws & Wire Constructors Recipe Trap

These items should be eliminated entirely using alternate recipes (Cast Screw / Stitched Plate), not amplified with precious finite Somersloops.

Raw Resource Extractors (Miners & Wells) Incompatible

In 1.0, Somersloops cannot physically be slotted into Miners, Oil Extractors, Resource Well Pressurizers, or Water Extractors.

Power Generators (Coal, Fuel & Nuclear) Zero Gain

Power Generators do not accept Somersloops in 1.0. Construct dedicated Alien Power Augmenters to multiply grid capacity instead.


Satisfactory Alien Power Augmenter: Global Grid Multiplier

Built with 10 Somersloops, each Satisfactory Alien Power Augmenter gives you 500 MW of clean base electricity plus an instant +10% to +30% capacity boost across your entire connected power grid.

Alien Power Augmenter Specifications

Tier 9 Alien Power Generation & Global Grid Boost

+500 MW

Flat Clean Electricity

Each Augmenter generates 500 MW of clean baseline electricity with zero fuel required. Connect it directly to your primary power grid with a single cable.

+10%

Global Power Amplification

Multiplies the total electrical generation of your entire connected power network by +10%. On a 20,000 MW turbofuel grid, one Augmenter gives an extra +2,000 MW bonus for free.

+30%

Matrix Supercharging

Inputting Alien Power Matrices (manufactured from SAM Ore) at 5/min supercharges the Augmenter, boosting the grid percentage amplification from +10% up to +30%.

Augmenter Stacking Math (50,000 MW Nuclear Grid Example)

Augmenters stack additively. Constructing 4 Alien Power Augmenters (40 Somersloops total) on a 50,000 MW Nuclear Grid yields:

Base Grid 50,000 MW Nuclear Power
+
Flat Baseline +2,000 MW 4 × 500 MW Flat
+
Grid Multiplier +20,000 MW +40% Global Boost
=
Total Grid Capacity 72,000 MW +44% Global Gain

Pioneer Somersloop FAQs

Quick, factual answers regarding Somersloop availability, refundability, extraction limits, and power augmentation.

How many Somersloops are in Satisfactory 1.0?
There are exactly 106 Somersloops placed by hand across the Satisfactory 1.0 world. They are strictly finite and do not respawn once gathered.
How to use Somersloop: Satisfactory machine slots and power guide
To use a Somersloop, simply open any production building's menu (like a Manufacturer, Assembler, or Refinery) and place the Somersloop into the dedicated amplifier slots at the bottom. Once inserted, the machine doubles its finished output (2× multiplier) in exchange for 4× power draw. You can pull them back out whenever you want with zero penalty.
What is the best Satisfactory Somersloop use?
The best use of Somersloops is amplifying high-tier, complex parts like Phase 4 and 5 Space Elevator parts (Thermal Propulsion Rockets, Nuclear Pasta), Heavy Modular Frames, and Computers. Never waste scarce Somersloops on basic smelters or screws.
How does the Satisfactory Somersloop multiplier calculate power?
When a building is amplified by Somersloops, it produces 200% items for 100% ingredients, but its electrical draw surges by exactly 4.0×. Make sure your power grid has enough headroom before amplifying large manufacturers.
How does the Satisfactory Alien Power Augmenter work and stack?
Each Alien Power Augmenter generates 500 MW flat power and boosts your entire power grid's capacity by +10%. Stacking 4 Augmenters on a 50,000 MW grid adds +2,000 MW flat plus +40% (+20,000 MW bonus), totaling 72,000 MW.
Can you put Somersloops inside miners or power generators?
No. Somersloops cannot be placed inside raw resource extractors (Miners, Oil Extractors, Water Extractors) or power plants. Build Alien Power Augmenters to multiply power instead.
Can you remove Somersloops after inserting them into a machine?
Yes! Somersloops are 100% refundable. You can click and drag them out of any machine's UI at any time without penalty or loss.